finalGame

EMDA 203
Digital Interactive Foundation

Takeaway

It's as complicated as you make it out to be.

Keep it manageable, know your limits, and pace yourself.

Try to focus on one thing at a time.

Do your best to plan ahead with certain elements and how they may influence one another.

Final Game

finalGame Click here to play it Click here to download it

Previous Game Builds

may31_1 May 31 (1) — Play May 31 (1) — Download may31_2 May 31 (2) — Play May 31 (2) — Download june3 June 3 — Dillon — Play June 3 — Dillon — Download june4 June 4 — Dillon — Play June 4 — Dillon — Download june5_1 June 5 — Dillon (1) — Play June 5 — Dillon (1) — Download june5_2 June 5 — Dillon (2) — Play June 5 — Dillon (2) — Download june5_3 June 5 — Dillon (3) — Play June 5 — Dillon (3) — Download june6_0 June 6 — Play June 6 — Download June 6 — Dillon (1) — Play June 6 — Dillon (1) — Download june6_2 June 6 — Dillon (2) — Play June 6 — Dillon (2) — Download june8 June 8 — Miles — Play June 8 — Miles — Download june9_jeffrey June 9 — Jeffrey — Play June 9 — Jeffrey — Download june9_malen June 9 — Malen — Play June 9 — Malen — Download june_10 June 10 — Miles — Play June 10 — Miles — Download

Work Assets

codeQuestion enemy_movement hitman_new instruct1900x925_red layout-enemies layout-room-boundaries layout layout_ghosts_movements_speeds_alphas sizing sizing_test

Notes

Overview

overview.1 overview.2 overview.3 overview.4 overview.5

Ideas

ideas.1 ideas.2 ideas.3 ideas.4

Walls

walls.1 walls.2 walls.3 walls.4 walls.5 walls.6 walls.7 walls.8 walls.9 walls.10 walls.11

Elements

elements.1 elements.2 elements.3 elements.4 elements.5 elements.6

Bullets

bullets.1 bullets.2 bullets.3 bullets.4 bullets.5 bullets.6

States

states.1 states.2 states.3 states.4 states.5

Final Steps

finalSteps.1 finalSteps.2 finalSteps.3 finalSteps.4 finalSteps.5

Recordings

Click here to view the entire YouTube playlist

Projects

project_1 Project 1 — Play Project 1 — Download project_2 Project 2 — Play Project 2 — Download project_3 Project 3 — Play Project 3 — Download project_4 Project 4 — Play Project 4 — Download

CodePens

codePens Click here to see all CodePens

Game Design Research
Top Down Visual Design
Forum Post

Game....

Hotline Miami

Designer(s)....

Jonatan Söderström & Dennis Wedin

What I find interesting about the visual design....

I really find myself enjoying the overall 80's Miami aesthetic — combined with the retro 8-bit pixel art style. I've always been a sucker for 80's visuals, falling in the love with the VHS effects, distortion, scan lines, etc. There's violence, bright gore, and popping colors in every level — also, the high-score point-based system adds to the arcade vibe of the game. The way the game shows it's details through both the low pixel graphics and top-down style is also very astonishing for me. The visual design is also very well accompanied by the sound design — it's brutal and blanketed by the heart-pumping synth / retro wave soundtrack.